Kinda laid back. Lots of chopped up beats. Mike's Lil Drum Machine was responsible for some of the breaks.
Nice track Paul. This was pretty classic DnB for my taste.
Did you find anything that helped you write the breaks in LDM vs Caustic?
Was there anything that could make it easier?
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Good structured song, good quality.
But when you listen 1 minute of the song is like all the song is the same, If me, I put some crash kits and other sounds effects to make the song more dinamical.
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One thing that would have made a big difference here would be some kind of, Android based, automatic beat slicer. We should talk about this somtime. If it's technically possible, I reckon there's a pretty big gap in the market.
Not that I'm adverse to chopping things up manually in Caustic. With a bit of preparation, it really doesn't take very long to do and the results are well worth it.
A lot of my output is loop based and those loops have to come from somewhere, so LDM suits me down to the ground. It doesn't have all the bells and whistles of twelve PCMs in a Caustic rack (For those that don't know, that's what LDM essentially is), but all the controls I generally want are right there in front of me. Nice and tactile. Did I mention velocity? LDM's killer feature in my book. Let's be kind here. Dealing with copious amounts of individual velocity settings is not exactly Caustic's strong point. Select a note, adjust velocity, select a note, adjust velocity, and so on. That's the way it is, but it's not ideal for drums. 100 velocity levels. In steps of five. That's twenty levels then really. That's a bit close to the bone sometimes.
With LDM, there are 100 velocity levels, with a big slider for each hit. You can hardly fail to humanise your hi hats with this thing.
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Thanks for the comments, Brutal X. Your opinions have been taken on board.
Ok, the beat slicer. Yes, this is actually feasible and maybe you read in another thread I was actually talking about doing one.
So are you just talking about a slicer that just chops a source wav into smaller wavs? Or adding effects to the slices and exporting?
I know I talked to Rej more than a year ago about how nice it would be to have non destructive wav slices but it is really complicated on his end code wise with what he already has.
So I have thought about doing it. I actually had a prototype of a SFXR app that had mutlilayers generated and you could adjust those layers left/right relative to themselves and them flatten the things into a single wav file.
I know if I did an app like this, I would have to use native android for performance and background processing but it's doable.
If you want to start a conversation sometime about it, by all means start one on my beta forum.
That sounds pretty cool. I had read about this in another recent thread. I'll start a new thread once gathered a few thoughts, but I don't think it needs to be to complicated, feature wise.
This Dnb track sounds cool, I enjoyed the drum breaks