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SToons Music
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Joined: 03/01/2018 - 02:48
A functional auto-percussion randomizer with unmeasured but inherent probability

Caustic Song file (optional): 

Automatically and randomly (if you use noise as the LFO control method) chooses notes and volumes.

Can be controlled via octaves and LFO speed.

For example, in the included file, the first 16 bars are set for 3 octaves which lowers the probability a note will be chosen. Measures 16 - 32 are set for 2 octaves giving a 50% probability or something like that, probability equations aren't my forte.

Measures 48 - 64 are set for 0 octaves meaning a note will be chosen on every beat or fraction of a beat depending on how the rate is set, in this case every 16th note. So every 16 measures you will hear an increase in how many notes are played due to the difference in the octave setting changing.

Doubling any note increases the probability the arpeggiator will select that note depending on the octave setting.

Not perfect but it is actually functional and musically useable, also practical as it doesn't require multiple synthesizer slots to randomize a single drum/ perc sound.

Not at all intended as a criticism of nitro's work, his cool and intriguing contribution inspired me to throw this out there, maybe others can improve it. For me, the issue with nitro's example is I cannot yet see a functional use for it but then again I'm not the brightest candle.

Track 5 of the included example is a throwaway track to help define where beat 1 is, usually not an issue in a song, but when its just random percussion...

SToons Music
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Joined: 03/01/2018 - 02:48
Song using earlier "prototype

Song using earlier "prototype", before I realized the mixer in each modular was unnecessary.

Caustic Song file (optional): 

UncleAfx
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Joined: 03/06/2016 - 20:08
Awesome sounds. It reminds me

Awesome sounds. It reminds me of Avatar for some reason. For as limited as the arp module is, there sure has been a lot of cool music made with it.

nitro27
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Joined: 10/11/2015 - 18:27
Random percussion sounds SO

Random percussion sounds SO good on latincat. I could listen to that all day.

Also in my experience doubling up on notes doesn't actually increase the chances of it being chosen. Like if you have it choosing between two notes, but one note actually has 8 overlapping notes on it, it still gets chosen half the time.

I make Chillout Electronic Music, and sometimes Ambient. http://floatingbeyond.tk
https://soundcloud.com/floatingbeyond

nitro27
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Joined: 10/11/2015 - 18:27
Random percussion sounds SO

Random percussion sounds SO good on latincat. I could listen to that all day.

Also in my experience doubling up on notes doesn't actually increase the chances of it being chosen. Like if you have it choosing between two notes, but one note actually has 8 overlapping notes on it, it still gets chosen half the time.

edit: also your mom isn't musically usable

I make Chillout Electronic Music, and sometimes Ambient. http://floatingbeyond.tk
https://soundcloud.com/floatingbeyond

SToons Music
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Joined: 03/01/2018 - 02:48
"edit: also your mom isn't

"edit: also your mom isn't musically usable"

Huh...alot you know! Her head in fact functions as a great bongo. You know, empty head and all that.

No offense intended, digital medium can strip away so many conversational tools.

We all have such diverse backgrounds.

I'm a professional musician who learned math and programming as a secondary tool after the fact and only to serve my musical desires (got into CSound and synthesis). Music first, means of achieving that follows. I'm also a music teacher. So my past, and my limited knowledge, often bind to me seeing something in terms of functionality.

I thought what you did was super cool, especially the ability to randomize the accents of the high-hats. So right away my brain tried to think of how I can apply that musically. Broke down the file and realized that I would only be able to use that practically in a few situations due to the retail space it consumes.

Yes there are workarounds like rendering the sound and importing it into a project. But if I'm dealing with 16 or more drum/percussion sounds then that's just not a realistic scenario.

Anyways, like I said, I'm not the sharpest guy so I'll be keenly interested to see how you'll be able to apply your idea into music. I'm all about learning.

skarabee
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Joined: 05/15/2012 - 07:52
Hi SToons!  

Hi SToons!  

I've been on that road too. Also tried with audio loops. Maybe this link could interrest you

https://sites.google.com/site/thecausticsessions/caustic-skalooper

Some randomised tunes 

BTW, happy to see that my littles cats are still playing in the Caustic garden ;)

Gharwen
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Joined: 08/02/2013 - 07:03
Cool idea!! 

Cool idea!! yes

It's like S&H with a noise source.

It reminds me of Klaus Schulze music like "Miditerranean Pads" or "The Dresden Performance".

SToons Music
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Joined: 03/01/2018 - 02:48
Thanks guys. @skarabee, I

Thanks guys. @skarabee, I didn't know the source, but I LOVE the cats. They show up in half of my songs. Thanks for the contribution!