Caustic Song file (optional):
With all the cool new stuff happening here I've already been able to start honing in on some of the sounds that eluded me, really encouraging.
The thing that first helped me start mimicking that Serum/Massive sound was a vid on YouTube by VirtualRiot.
Seeing people here contributing to that wavetable thread as well as the recent advancement in LFO control and the envelope follower have really pushed it to the next level.
So this particular type of sound included in the caustic file, as well as the growly stuff, have been what pushed me for a few months, 2 main sounds that also appear related. Now that I'm getting so much closer to the first type of texture I was after (still have to work out a more vocal componant that is part of it) I'm looking to try and do the same with the second more metallic hit type of thing.
You can hear, forgetting the snare etc., a low bass note but the filter rises really quickly to a certain freq then holds as you get those metallic triplet hits, very resonant, possibly some white noise. FM as well?
In the recent silly 12 tone row file I posted on the UMF thread there are points in the intro and when the time shifts from 3 to 4 where you can almost hear that sound, but, seeing such skill here I thought I'd throw this out there, the more others tinker the more likely someone will decipher or luck into the sound.
The sound is from First of the Year (Equinox) and the caustic file is self explanatory.
When you open the single hit in the editor and loop play it with the Spectrum open it looks like it's gone thru a comb filter although I guess it could just be harmonic spikes produced another way.
FWIW, vids like this:
have helped as well. In the end I fully believe these sounds are possible in Caustic, you just have to move around more between machines and fx etc. to get there.
Any ideas greatly appreciated.