Caustic Song file (optional):
Ok, so now that I'm starting to get the drift, here's an early Christmas gift for you guys.
8 velocities in this case but yippy could use up to 20 velocity levels (Caustic velocity values go up in increments of 5 till 100). You can control the probability of every single note randomly chosen..
If you look at the included example focus on
Beat 1 ... 100% probable
Beat 3 ... 50/50 you hear max velocity of nothing (well, a velocity of 5 is almost nothing)
All the other 16th notes will receive a "random" velocity. It functions in a kind of weighted probability manner. It seems to be able to pay percussion better than me.
Yup. Understanding CV is gonna prove beneficial.
SoundCloud track is basically the finished product. The bass was programmed individually (time constraints) but all the other instruments including the improvising Flutey-Whistle-Thing are performed by a type of semi -random probability generating ModSynth patch... think Band in a Box for Caustic. Never sounds the same way twice.