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SToons Music
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Joined: 03/01/2018 - 02:48
Probability Drummer Revisited

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Ok, so now that I'm starting to get the drift, here's an early Christmas gift for you guys.

8 velocities in this case but yippy could use up to 20 velocity levels (Caustic velocity values go up in increments of 5 till 100). You can control the probability of every single note randomly chosen..

If you look at the included example focus on
Beat 1 ... 100% probable
Beat 3 ... 50/50 you hear max velocity of nothing (well, a velocity of 5 is almost nothing)

All the other 16th notes will receive a "random" velocity. It functions in a kind of weighted probability manner. It seems to be able to pay percussion better than me.

Yup. Understanding CV is gonna prove beneficial.

SoundCloud track is basically the finished product. The bass was programmed individually (time constraints) but all the other instruments including the improvising Flutey-Whistle-Thing are performed by a type of semi -random probability generating ModSynth patch... think Band in a Box for Caustic. Never sounds the same way twice.

SToons Music
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Joined: 03/01/2018 - 02:48
In this example the

In this example the Arpeggiator randomizes both the drum choice and the velocity although the limited control over the probability of the note choice.

Look at beat 3. If you know latincat, D# is a shaker, F# and G# are metallic textures. By setting their velocities so low, even in the 50/50 case one of those notes is picked by the Arpeggiator, it's volume will be low. Lag processor helps avoid sudden obvious changes in volume.

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skarabee
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Joined: 05/15/2012 - 07:52
Thank you for sharing hi

Thank you for sharing hi quality stuff!  How many ideas each day?  ;)

The last one can be used with electronic short samples, kind of static noises snippets, funny.

I didn't try this, but I'm sure that combined with your previous works (slow LFO, ring modulation) it can give some moving textured effects.

 

skarabee
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Joined: 05/15/2012 - 07:52
Couldn't resist... used the C

Couldn't resist... used the C-SFXR synth to create short noises, and a little extras.

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SToons Music
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Joined: 03/01/2018 - 02:48
Very cool. Dynamics are so

Very cool. Dynamics are so key.

Using the arpeggiator as an instrument instead of a toy is criminally underdone. You can watch over it and yet give it the freedom to experiment and travel. Hah! Kids these days.

Take this kid for example Great guitarist, sounds like he's playing the right riff but if you listen closely it's always different. He's probably high again. Hmm, founds oddly familiar...

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SToons Music
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Joined: 03/01/2018 - 02:48
This probability thing is

This probability thing is actually way better than I even envisioned. Now meet the Probabiliy Band.

If anyone is unsure of how it works just ask.

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skarabee
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Joined: 05/15/2012 - 07:52
Nice!!

Nice!!

a little 2 chords improvisator. Just take a guitar and jam along ;)

(Zep kit inside)

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SToons Music
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Joined: 03/01/2018 - 02:48
Hah, that awesome! Wow... It

Hah, that awesome! Wow... It did not take you long to get a hang of that.

This is wild. A few days ago I was frustrated trying to wrap my brain around the missing link in understanding the ModSynth stuff. Now I'm starting to see it with a different clarity, the mind almost reels with the possibilities

It occurred to me that there's a funny contrast to this and what UncleAFX and paulovski did. They devised the ability to control CV signals over long periods of time with the Ultra Low LFO.

With this approach you get 64 chances in 4 beats to send a CV in a nice tidy grid. To anything - a different Osc, Pitch inputs, the res control of a filter on a different synth in the same Mod but thru a seperate machine input... it's frightening to think of the potential control on such a small scale. Then throw in the arp unit as a mofifier. Whew.

I know you guys get it because you've probably been hee before but for me this sudden epiphany is weird. Instead of staring at spaghetti I didn't understand and getting a little overwhelmed now I'm starting at spaghettiI I do understand and getting a little overwhelmed.

Nice. The Steven Slate kit. I have that around somewhere for Sonar but I've never taken the time to dig thru each folder trying to pick out 8 representative samples from a few thousand oddly named wav files. Good job! That is one great sounding kit.

Out of sheer curiosity, is badcat Clearmountain?

skarabee
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Joined: 05/15/2012 - 07:52
no, badcat came from various

no, badcat came from various sources. But I have made some kits with Addictive and SSD4. This way when I put some rough ideas in Caustic, I can continue the work in my DAW with the full detailed kits.

As you said, I've bee that road before. I have some stuff that may interrest you here: https://sites.google.com/site/thecausticsessions/home . Check out the skarapacks (mosty modular stuff) and skalooper (random looper).

This is my old site. Don't know how long it will stay, as Google will change the googles.sites soon. The translation to the new version is a total mess, and I'm not sure if this is worth the time to rebuild a new site, because as you probably noticed, Caustic activity is slowly dying...

Feel free to grab, this is free stuff.

SToons Music
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Joined: 03/01/2018 - 02:48
Here you go. Sounds vaguely

Here you go. Sounds vaguely similiar to your first post. Trying twisting the Octave knob. And note the arp seq shape in the 3rd Modsynth. Helps give that big puff which identifiers beat 1.

And speaking of Zep, twist the DADSR Sustain knob on Modsynth 5 if you need a Theremin fix. And increase the note length in the Piano Roll to a full whole note with glide to avoid the cut out and drop.

And you can mix in the machine input, I turned it down. Or maybe I've changed that since, can't remember, I've got a dozen of these things on the go. Dang, I think I'm starting to get a hang on things.

Apologies for the messy wiring. Every now and then I leave an unnecessary module around. I'll get better.

Can you imagine if the Machine Input didn't just output audio but had Note and Velocity CV outputs as well so you could chain the audio and those 2 CV outputs from one ModSynth to another? Plus then you wouldn't have to re-paste all that grid of note info in each piano roll leaving you free to add tons of new note CV modifiers AND you could take the arp unit out of any related synth to buy 2 extra slots. I'm starting to get greedy.

And add one more jack where the Note, Vel and Mod Wheel CV are in the top left of the Modsynth but label it "CV Out" that would allow the user to also send one more CV signal of their choice to the next synth. So if you had an Ultra LFO in one ModSynth you could take that output, plug it into the "CV" out jack and any Modsynth in the chain could share it. Mind boggling.

I've given up on Caustic updates but man, I'd think that was pretty easy to implement. And it would be insane.

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SToons Music
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Joined: 03/01/2018 - 02:48
Ahh, what the heck. Probably

Ahh, what the heck. Probably cliche now but here's a Theremin. Hit play, twist the Sustain knob and it's psychedelic Good Times. Or bad times. You know, I've had my share.

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skarabee
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Joined: 05/15/2012 - 07:52
;)

;)

Good times.Definitealy.

CV and note/velocity outpouts are first in my personnal list if "Caustic's Feature Request" was resurrected.

But you know...