In audo processing the digital sound is an information about sound rather then actuall sound. All daws today act as a analitical engines giving a digitally perceived sound in different ways because there are so many different types of production and different types of people.
However, there is theory that digital sound is noting more but improved way to do FM syntesis. Also there is theory that is claiming that digital information has to be processed at least two times to become available for human sense.
That means that the FM syntesis must be processed at least two times to hear the actual tuning.
So what I actually want to say here.
By improving the quality of sound using the filtering you can get fixed audiable range with no latency.
If you observe the fireworks , for example, the time between the light and a sound and a color is totally obvious.
The main reason is that there is no perfectly tuned point in reality.
Psychology we, as human beings think that subconscious is our perfect tuning.
And that's probably based on the sleep cycles because most of the amater and some pro producers think that they don't have time to sleep when they are making harmony. But at the real point they actually lost there sense for the actual tuning and they are considered as a agresive producers.
Sorry if I insulted someone with this. But when you do digital production, remember that you can not know where is starting point of your song no matter how good production you do.
What you try is to avoid this to make a good song. And that's the problem.
Because avoiding problems will only force you to forget about them and that could ruin your song in total.
You can observe waveforms as the time scale signature. The longest one is your project. What you export and import to you project will always affect the time scale.
TimeScaling depends on how fast your sound is and not how fast your computer is.
Computer only affects on the brightness of your mix not the actual dynamic range.
Digital music production is still, even in 2018, considered as the hardcore production.
The loudness wars are still going on. This loudness wars however, maybe helped programers to know where to go with their daws. And enhance them on a best possible way. On the other side the computer industry became cheaper. And this is probably what created a mobile music daws.
Mobile music daws are the proof that hardcore music production can be tuned.
And Android Pie is perfectly tuned .
It's perfect for CausticCore. Because causticcore is nothing but static amplifier.
That means as you add mashines effects the static level of your app becomes unstably loud even if you don't think it is or you don't feel it is. So to understand the Caustic app better you must filter your preloaded sounds to get more naturally perceived volume. You must edt your drums, samples with in the sampler and mixer to get more of the dynamic range you must layer them with modular outputs to make them work together.
That's why today, and for the end of the year I posted this file up there. It's called a modular output. You control that output with rate and trashhold of a compresor. While the attack and release are taking care about the resolution of that sound.
Enjoy using it.