thats why some people can have bugs with caustic, my computer, is a crappy one, but i use emulators and installed all the c++ controlers (since then i haven´t troble with bugs anymore
This explains why some players may experience issues with Caustic while others do not. My machine is quite old, but ever since I started using emulators and installing all the c++ controllers, I have not had any issues. basketball stars
I'm not into coding or anything but I was able to get some JAVA (I think thats what it is?) codes that let you control Caustic by putting in specific characters and numbers. For instance, if you type in >/Caustic/Create Subsynth, it will load a Subsynth in the first machine slot. I made 2 videos covering this on my YouTube channel. Here are the links if you want to check it out:
In the Caustic credits, muparser is mentioned as a linked in library for doing fast math.
With muparser written in C++, and also Caustic being small, also as win-version is being shipped with msvcp120.dll I can't believe that Causitc core is written in anything else than c++. Possibly with some hacks in assembly, due to early android devices poor specs.
Frontend could be written in a cross platform gaming engine (who uses tga-files?!), but probably not. Godot wasn't around at the time.. :)
HAHA! "Inspired by Reason (4.0 interface)," makes sense now that I read this much later on after moving to Reason. Loved it because it felt like a smooth transfer from Caustic into a more heavy software, now I realize that's essentially where I was regardless. Thanks Rej :D
HMMM
Rej replied to the question here: https://www.kvraudio.com/forum/viewtopic.php?p=4510014#p4510014
not python at all :-)
cheers,
Aldo
c++
thats why some people can have bugs with caustic, my computer, is a crappy one, but i use emulators and installed all the c++ controlers (since then i haven´t troble with bugs anymore
This explains why some players may experience issues with Caustic while others do not. My machine is quite old, but ever since I started using emulators and installing all the c++ controllers, I have not had any issues. basketball stars
I'm not into coding or anything but I was able to get some JAVA (I think thats what it is?) codes that let you control Caustic by putting in specific characters and numbers. For instance, if you type in >/Caustic/Create Subsynth, it will load a Subsynth in the first machine slot. I made 2 videos covering this on my YouTube channel. Here are the links if you want to check it out:
https://www.youtube.com/watch?v=zE-iJJrlcLc&t=61s
https://www.youtube.com/watch?v=lrvJAUhyRJg&t=939s
I believe it is Python doodle cricket, but I'm not certain.
In the Caustic credits, muparser is mentioned as a linked in library for doing fast math.
With muparser written in C++, and also Caustic being small, also as win-version is being shipped with msvcp120.dll I can't believe that Causitc core is written in anything else than c++. Possibly with some hacks in assembly, due to early android devices poor specs.
Frontend could be written in a cross platform gaming engine (who uses tga-files?!), but probably not. Godot wasn't around at the time.. :)
HAHA! "Inspired by Reason (4.0 interface)," makes sense now that I read this much later on after moving to Reason. Loved it because it felt like a smooth transfer from Caustic into a more heavy software, now I realize that's essentially where I was regardless. Thanks Rej :D
IR-JM - - Catch me on Newgrounds - https://illogicalr.newgrounds.com/