Using the PCM Synth, is there a way in Caustic to drop the pitch 1 octave, for a note sustained over 4 measures? I tried to do this by recording a live pitch adjustment, but the sound does not respond to the adjustment. Confused.
PCMSynth: How do I drop the pitch 1 octave pitch across 4 measures?
you mean to glide down 1 octave over 4 measures?
You could try setting the Polyphony to 1 to access the Glide mode and then experimenting from there.
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Yeah. Exactly.
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Okay, do you have patterns with chords in the same machine?
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if your talking about a pitch bend like effect...there is currantly no way that im aware of to bend the pitch in the pcmsynth by full octave...you can try to automate the pitch by assigning pitch to the LFO and then automate the rate and depth...i done this to make more subtle pitch bends but i dont know if a full octave bend is possible....if you are using caustic3 the pattern automation editor will make these adjustments easier to make and control.
oh i didnt realize you could do glides in the pcm synth.....lol...try that first.
Or use glide if the polyphony is set to one?
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Still it depends on whether there are chords in other patterns in the same machine - if so you'd would need a 2nd PCM synth with the same preset just for the glides...
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It's just 1 note stretched to cover 4 measures, within 1 PCMSynth pattern.
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So, set polphony to 1, create a note at your starting point of your pattern and one at the end of the measure, one octave down. In the pattern editor set the last note to glide.
However, it's very unlikely that final note will sound 'just like that'...
Then I think you'll need to mess around with the envelope and loop settings. You can also overlap the notes to set where you want the glide points to start - this was a feature suggested during C2 and implemented in C3 - there's a good explanation somewhere around in the feature requests forum.
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Alright, I'll give it a shot. Thanks for the 'how-to'! I need this sound to sound in reality like it does in my head.
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If you write a glide note art the end of the pattern, not much will happen. Write a note parallel with and an octave below the one you have. Now zoom in and shorten it by a 64th, move it along a 64th and set it to glide. That'll give you a pretty linear drop.
But. The sample's got to be long enough or looped.
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I'm going to try and set one up now, just to test it out
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Works great as per Paulovski's instructions - if you want the note to reach the lower note a little earlier so that it sounds for longer at the lowest pitch, shorten the end of the note that starts right at the beginning of the pattern. This will change the point at which the glide reaches the bottom...
I tried it with Square Wave Volume LFO, with the rate set to 1 'o'clock - really fun effect.
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If you want a slow glide..... you need to set up at a minimum, 64 sixteenth notes..... Lasso select all of those notes, and select Glide..... that will smooth glide your notes accross four octaves, BUT!!!!
Depending on the type of sound or samples you are using, may not get the exact results you want.
Pitch bend is not (yet) a feature, and THAT is what I think you really want.
You DO get a slow glide with Paulovski's method Jason, without adding lots of extra notes. Rej replaced legacy bassline glide for C3, although you can opt back into legacy glide in the bassline Synth only.
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Yah,Jblann1,you have no idea how much I use your method
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yes. just like on my K2000S
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I wanted to play with paulovski's method back when this came up, but was busy with a different project at the time. Tried it out this morning, and came up with something pretty cool. I took a wobble bass preset I made, stretched it to 8 measures, put in a the parallel note an octave down, shortened the beginning a little (per James' technique) and got my note to drop, but then used pattern automation to also drop the lfo rate, the cutoff & res, and got a great wobble airplane crash effect.
Would you mind uploading what you came up with so I could see it & hear it? That would be great!
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lol ... I didn't save it ... I can easily recreate it though and get it up in a bit.
Ok, here it is. The trick is having the parallel note, the polyphony set to 1, and the note set to glide. The automation speaks for itself.
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Ah ha! The parallel note. That's very Vocoder-ish. Thanks. I'm going to try and work this into my current composition.
Much appreciated!
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the parallel note is just the note you're gliding down to - it's not a 'hidden' feature like the vocoder Modulator selection is
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Like Jason, I kept using the feature figuring I needed notes following eachother and as many as possible to get a good glide. Though this method isn't part of a hidden feature, it was hidden due to my ignorance. I finally am getting the sounds I was looking for, and in a way that I can sculpt to my desire.
So I applied what you showed me, and here's the result (at 1:20 into the track): http://www.singlecellsoftware.com/node/2949
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I've been playing with it also. One thing I also did was to do multi-bends, where I let the "parallel" note last longer than the prior, and bent it with yet another parallel.
Oh yeah, the multi-note method works great with SubSynth and BassLine and FM for sure..... it's the PCMSynth that may yield undesireable results, due to waveform content being played.....
PitchBend would be a more viable solution for sample-based content..... but I also know that adding a PitchBend to PCMSynth will present challenges of implimentation..... And I think that's why Rej isn't quite ready to provide that just yet with this build.
My PCMs love it. How else would I bend a Padsynth wave?
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Depends on the sample you are using, and if timing is important. Because it bends the sample by slowing it down (or speeding it up), the timing can get messed up.