Effects Rack

The effects rack is where you can place various insert effects to further shape the sound of each machine. You can place up to 2 insert effects per machine. The signal direction is top to bottom, meaning the machine's audio comes into the topmost effect (if present) then gets sent into the bottom-most insert effect (if present) and then into the mixer's input strip for that machine. 


 

To place a new effect, touch inside an empty slot and effect selection popup will ask you which effect you want to place. To remove an effect, touch the "X" in the lower right-hand corner of the effect. All effects can be bypassed (singla goes thru untouched by the effect) by pressing the top of the effect where its name is. The top-right LED indicates whether the effect is active or not.
 

Video tutorials

Distortion & BitCrusher

Compressor

Flanger & Chorus

Phaser & AutoWah

Parametric EQ & Limiter

Vinyl Simulator

Comb Filter & Cabinet Simulator

Static Flanger & Delay

Reverb & Multi-Filter

 

There are currently 16 insert effects which can be placed: 

Distortion

 

Program: The algorithm used to distort the sound. Choices are Overdrive (tube amp), Saturation (Soft-knee limiter), Fuzz (Hard-knee limiter), Foldback (folds the signal onto itself)
Pre: Pre-amplification used to send signal past the chosen program's threshold.
Amount: The amount of distortion applied to signal above the threshold.
Post: Post-amplification used to compensate the distortion algorithm's output volume.

BitCrusher

  Depth: The bit depth, from 0 to 16 bits
Rate: The sampling rate, from 1Hz to 44KHz
Jitter: The amount of randomness on the Rate control
Wet: The ratio of modified signal to original signal, from 0% to 100%

Compressor

  Threshold: The volume at which the compressor will start modifiying the signal.
Ratio: The amount of reduction applied to signal over the threshold
Attack: The time it takes to reach full compression once signal over threshold has been detected.
Release: The time it rakes to shut down compression after the signal has gone below the threshold.
SideChain: The signal used as a trigger to the compressor. Default is the current machine channel but it can be changed to any input line in the mixer (1-6)
A compression amount VU next to the sidechain indicates how much of the signal is being removed through compression.

Flanger

  Depth: The sweep width in frequency range.
Rate: The speed at which the effect sweeps the frequency range.
Feedback: The amount of output signal that is fed back into the input for processing.
Wet: The ratio of modified signal to original signal, from 0% to 100%
Waveform: Controls how the flanger oscillates. Signals can be mono or stereo, linked or inverted, sinewave or trianglewave and oscillate only above or above and below 0

Chorus

  Depth: The detune width in frequency range.
Rate: The speed at which the effect sweeps the detune amount.
Delay: The delay time that is added to the signal before it enters the chorus.
Wet: The ratio of modified signal to original signal, from 0% to 100%
Waveform: Controls how the chorus oscillates. Signals can be mono or stereo, linked or inverted, sinewave or trianglewave and oscillate only above or above and below 0

Phaser

  Low: The lowest frequency the phaser will sweep to.
High: The highest frequency the phaser will sweep to.
Depth: The sweep width in frequency range.
Rate: The speed at which the comb filter sweeps the frequency range.
Feedback: The amount of output signal that is fed back into the input for processing.

Auto-Wah

  Speed: The reaction time for the filter to go from OFF to ON.
Depth: The maximum amount of cutoff applied to the incoming signal.
Cutoff: The cutoff frequency for the internal band-pass filter.
Resonance: The resonance amount for the internal band-pass filter.
Wet: The ratio of modified signal to original signal, from 0% to 100%

Parametric EQ

  Freq: The frequency at which to apply the equalization.
Gain: The volume gain to apply around the selected frequency (boost or cut).
Bandwidth: The size of the surrounding frequencies that will be affected by the equalization.

Limiter

 

Pre: The amplification of the signal going into the limiter
Post: The amplification of the signal after it has been compressed (make-up gain).
Attack: The time it takes to start clamping once signal over 100% has been detected.
Release: The time it rakes to stop clamping after the signal has gone below 100%.

Vinyl Simulator

  Dust: The amount of dust sounds generated.
Scratch: The amount of scratch sounds generated.
Noise: The amount of low-frequency noise generated.
Age: The amount of band-pass filtering applied to the incoming signal.
Wet: The amount of generated signals (dust+scratch+noise) that will go into the original signal

Comb Filter

  Freq: The target frequency that the comb filter is letting through.
Reso: The amount of resonance (feedback) on the filter
Wet: The ratio of modified signal to original signal, from 0% to 100%

Cabinet Simulator

  Width: The simulated cabinet's physical width.
Height: The simulated cabinet's physical height.
Damp: The amount of volume dampening that occurs on each reflection inside the simulated cabinet
Tone: The frequency attenuation that occurs on each reflection inside the cabinet
Wet: The ratio of modified signal to original signal, from 0% to 100%

Static Flanger

  Delay: The sweep width in frequency range.
Feedback: The amount of output signal that is fed back into the input for processing.
Wet: The ratio of modified signal to original signal, from 0% to 100%
Waveform: Controls how the flanger oscillates. Signals can be mono or stereo, linked or inverted, sinewave or trianglewave and oscillate only above or above and below 0

Delay

  Time: The time between each echo tap of the delay.
Feedback: The amount of output signal that is fed back into the input for processing.
Wet: The amount of modified signal mixed into the original signal, from 0% to 100%
(Pattern selector): The type of delay, mono or stereo ping-pong LR or RL, joint or inverted

Reverb

  Room: The size of the simulated reverberation chamber.
Damp: The amount of volume dampening that occurs on each reverb reflection.
Delay: The delay time that is added to the generated echoes before they mix into the output.
Width: The stereo separation of the generated echoes.
Wet: The amount of modified signal mixed into the original signal, from 0% to 100%

MultiFilter

  Type selector window: Tap to change filter type and to see how the filter will affect incoming signal
Freq: The frequency at which the filter will act.
Reso: The resonance of each filter type (or bandwidth in the case of "Band Isolate")
Gain: The volume gain to apply around the selected frequency (boost or cut)