Sequencer

The sequencer is where patterns and notes are put together to create a song. Make sure the toggle in the Control Panel is in Song mode to use the sequencer. 


 

The sequencer has 2 views which work at the same time to trigger notes, a pattern view and a piano roll view. Use the View(1) button in the upper-left corner to change views. There is also an automation editor view, which is described below.

To place notes or patterns, touch inside the main sequencer window(9) where you wish to place the note or pattern. In the case of patterns, press in the horizontal line corresponding to the machine you want to trigger and a pattern selection popup will display asking you to select a pattern to trigger. To stretch a note or pattern, press the stretch icon(4) and use it same as in the pattern editor. To pan inside the main sequencer window(9), press the pan icon(3) and drag the view or use the horizontal scrollbar (13) at any time. 

At the bottom of the sequencer is the timeline(11). This shows a measure count as well as any loop points that are set. To create a loop, touch and drag towards the left inside the timeline. To clear a loop, drag right inside the timeline so that the loop cursors end up in the same position, and release. 

To set the plackback start position, touch once inside the timeline at the desired start location. 

To insert patterns in between existing patterns blocks, first place the playback cursor at the desired insert time. Then long-press inside the timeline at this time until a popup is shown. Select the number of measures to insert and press ok. 

To trim patterns and delete the empty space left by the deleted patterns, first create a loop cursor selection in the timeline around the patterns to delete, then long-press inside the loop area in the timeline. A confirmation popup will be displayed. When the sequencer is playing, a black line will show the current play position.

To have the sequencer automatically scroll to follow a playing song, press the Follow (12) button. 
 

Pattern View

Use the zoom magnifiers(5) or grid selection button to scale the view, zooming in pattern view only affects what you see. 
Inside the main sequencer window(9) there are horizontal rows corresponding to each machine slot in your rack. Touch the machine icons on the left and drag up or down to scroll between machines.

To trigger a pattern to play, touch a grid square for the desired machine at the desired measure. A pattern selection popup will by shown. Select the desired pattern and press OK. To move a placed pattern block, touch and drag the block to the new time location. To move multiple blocks at a time, press the selection sidebar mode button (6) then press the multi icon in the right sidebar(11). From there, select each block by touching it once. Selected blocks will be highlighted in orange. Then touch-drag any of the selected blocks to move all blocks to the desired time. Multi-select applies for most basic operations in pattern view where you want to work on more than one pattern block. You can also use Lasso select or Time select as described in the pattern editor.

To have a pattern repeat over multiple measures, press the Stretch icon(4). Select the desired block by touching it, then drag the stretch handle on the right side of the block to the correct end measure. Alternately, simply touch and drag the size button left or right and this will quickly stretch the pattern without going into stretch mode.

To copy a pattern block or group of blocks, press the Edit sidebar mode button (7) then select the desired block(s) then press the Copy button in the right sidebar (10). To determine where the block(s) will get pasted, touch once inside the timeline at the desired measure to place the orange vertical line, then press the Paste button. To remove a block (or blocks) select the block(s) and press the delete (X) button in the lower-right corner.

If two pattern blocks overlap, a red Error button will appear in the lower-left corner of the sequencer and the offending patterns will be highlighted in red. Pressing the error button will jump to show the first error. To clear the error, move or delete the offending block(s).

Tip: Double-tapping any of the machine icons on the left-hand side(8) will jump to that machine.
 

Piano roll View

The piano roll view can be used to add notes that are longer than 8 measures or create non-repeating note sequences.

It is very similar to the Pattern editor except that it spans over the entire song instead of just a few measures. Touch the display in the upper left to select which piano roll machine to work with. 

Use the zoom magnifiers(5 above) or grid size button to scale the view. Zooming in piano roll view sets the default new note length. 

To scroll the keyboard up and down in octaves, touch and drag up/down in the side keyboard (8 above). Hold a note in the side keyboard to hear a preview of it in the linked machine.

To add a note trigger, touch a grid square for the desired note at the desired time. (The initial length of the new note will be determined by the zoom level.) To move a placed note trigger, touch and drag the trigger to the new time or note. To move multiple triggers at a time, press the selection sidebar mode button (6) then press the multi icon in the right sidebar(11). From there, select each trigger by touching it once. Selected triggers will be highlighted in orange. Then touch-drag any of the selected triggers to move all trigger to the desired time or note offset. Multi-select applies for most basic operations in piano roll view where you want to work on more than one note trigger. You can also use Lasso select or Time select as described in the pattern editor.

To change the length of a note trigger after it is placed, press the Stretch icon(4 above). Select the desired trigger by touching it, then drag the stretch handle on the right side of the trigger to the desired time. Position will snap to the grid size determined by the zoom level. Alternately, simply touch and drag the size button left or right and this will quickly stretch the note without going into stretch mode.

To copy a note trigger or group of note triggers, press the Edit sidebar mode button (7) then select the desired note trigger(s) then press the Copy button in the right sidebar (10 above). To determine where the note trigger(s) will get pasted, touch once inside the timeline at the desired measure to place the orange vertical line, then press the Paste button. To remove a note trigger (or note triggers) select the note trigger(s) and press the delete (X) button in the lower-right corner.

If two note triggers overlap, a red Error button will appear in the lower-left corner of the sequencer and the offending note triggers will be highlighted in red. Pressing the error button will jump to show the first error. To clear the error, move or delete the offending note trigger(s).

 

Automation Editor View

The automation view can be use to modify or create automation data for controls. First, automate the control for song mode as described in the automation section. Select the machine containing the automated control using the machine selector in the upper left. Then select the desired automated control from the list on the left. Once selected, the control automation data will appear as a curve in the main sequencer window. Automation is comprised of one or many keyframes, denoted as little square in this view, and which represent the value for the automated control at the specified time in the timeline. Note that the automation playback follows the curve between keyframes and not the actual points so the number of keyframes doesn't affect the smoothness of the automation. To see the automation curve wihtout keyframes, toggle the pan(3 above) button. a semi-transparent curve represents time for which there are no automation keyframes but where the value of the control still depends on a keyframe before or after this time.

To modify an existing keyframe, touch and drag it to a new position. Multiples keyframes can be selected using the different selection modes. If a keyframe moves beyond the previous or next keyframe, the keyframes will automatically get re-ordered as to not break time continuity.

To add a keyframe, touch anywhere at the time where you wish to set the keyframe and place the key at the current value.

Keyframes can be pasted between controls and will retain relative values between them.