As title says.
Android 7.0, Nexus 6, Caustic 3.2b8
Everything is fine on Windows version of Caustic 3.2b8.
solution: don't upscale.
Maintain original image sizes for the app skins
NOT A BUG
May be a problem with your graphics editing process, not Caustic itself
Update: Don't know why but everything is fine now. Sorry for the thread but this thing was frustrating me for a several days :(.
> solution: don't upscale.
> Maintain original image sizes for the app skins
No! Struggling for crispy graphics is too damn high in 2017
English isn’t my first language, so please excuse any mistakes :(
When Rej first introduced the HD skin format, it turned into a debate wether the compressed HD UI layouts would fare better than the SD uncompressed counterpart.
I personally experimented a bit with both and sent images' comparisons out to some folks, and the general consensus was that in the end was that it didn't matter much. Especially when the focus here was to make music.
My Console Skin that I made several months ago -- aside form a few hiccups I ran into later in the development of that -- was made in the SD format, and even my tiny indicators and markings still come out well on larger screens in Landscape mode (looks decent on my Nexus 9 tablet -- although with that screen size, I simply go Portrait, so that virtually drops back down to a seven inch format -- just extended below, which is ok with me)
It's all good, though -- you don't know until you try.
Thanks for answering!
Well, I can definitely see a difference between HD and SD on 1440x2560 display and it's rather satisfying :D.
Anyway I've made some progress on making it, so everything is good for now.
Regarding the Sel.Only thing, I tried tinkering a bit, and I get satisfying results with F SCALE_CRLF 0.64 in machinetext.cfg, plus a small graphical edit in controls.tga where I shift the little yellow and grey blocks so that the text will not chop off half of a block. The scale setting also fixes the Legacy Glide issue in Bassline but I think you solved that already.