Doesn't really answer my question. How fast should the values change once the hold time is over? Instantly? smoothly over the duration of the hold? Ideally there'd be an extra knob for this but there isn't.
maybe jblann can answer that, i dont know enough about the nuts and bolts of LFO programing to give an informed opinion, other than to say the last hardware synth i owned had a S&H LFO setting,...perhaps you could experiment to see what might sound the best...i just know the effect was pretty cool and had alot of uses...i had a Korg Wavestation...which had a pretty complex PCM wavetable/subtractive synthesis architecture.
Although I do not use the Subsynth so much, the new extensions sound interesting. You get a powerful synthesizer on one screen...
I would recommend to experiment a little bit with the layout of the new GUI elements, i.e. to optimize the connection line, the distance, and/or the knob size. (So, maybe, the Subsynth will get more stylish.)
A "random" LFO could be generated using a noise generator with a sampling. "Rate" could control the sampling interval (and hold of the sampled value) and "Depth" could control the maximum value.
Maybe, you could offer two random LFOs, one "square" like, which holds a value for a while, and one "triangle" like that glides between the values.
(But note: If the number of LFO inserts increases more and more from release to release, at some time you will need new selection methods in the GUI....)
I also do not know, how to use the "Bend" function. In another thread, I suggested to make it switchable in the sequencer using one of the tags (glide or accent) of the Bassline editor. Then someone could play normal notes and weird notes with the Subsynth. (But I would not be sad, if the whole feature was replaced by something completely different.)
@jblann: The bend function is maybe not that useful in most cases but it can come in handy when you simulate voices and animal sounds. Try this one and you see what I mean.
However it would be cool if the knob was centred and CW turn would give bend up and CCW would give bend down.
Portamento would only work in monophonic mode and as I see it we have no use for it when we get bend and glide to the machine. But it’s a nice thought though and I’ve been thinking about it myself before Rej told us about the new features.
@danjdob: I never heard of any S&H based on saw, all the synths I’ve owned trough the years with S&H based it on square. The function picks a random number and holds it for an amount of time (hence the name). But I agreed that S&H would be nice to play with.
BTW, wouldn’t it be nice to use user-drawn waveforms for the LFO’s too. That could produce some really weird stuff.
@Rej: I don’t mind if you use this tread for announcements like this. As I see it this is the climax of this thread. I don’t think there will be more tracks posted anyway, but if I’m wrong I would be more than happy.
i was just saying the SH LFO modulates a saw wave or any basic occilator waveform ( like modulating volume or filter cutoff, you know like how the LFOs currantly do) lol. i was trying to say that anyway...i dont know how an S&H LFO is contructed..im sure you are correct...i was just saying that i think it might be usefull to have SH as an option along with reverse saw and the other LFO options.
Oh, my bad. I totally misunderstood you there, sometimes the written language plays tricks on us. It really hard to describe thoughts with just a few words. Anyway, I like your idea. I’ve made some really cool sounds in the past using S&H LFO. It sounds best if you are using more than one oscillator and apply the effect to only one of them, taking the level of that OSC down until its barley noticeable is really nice.
yeah thats exactly what i was trying to explain...you can get that sort of shimmering crackling background noise to a two occilator sound, aspecially if you put it on a bright sound such as a saw wave thats got a little dirt in it...then modulate it with an SH LFO, and like you said, bring the level down so that its just barely there underneath. add a nice reverb and some delay..lol
Just as I thought the challenge was over a new great track arrives. Nice song with a beautiful melody. I like the sound of the bass, reminds of a humming guitar amp when u use a badly screened cord. Thanks Gajoga for this nice entry.
Way to bring things back on track with an actual song!
Nice once gajoga. This is very hypnotic. At first I was a bit put off by the harsh sound but as the track progressed and the melody started to take over, I got mesmerized and here I am now listening to it for the second time in a row. Very cool. Any chance of posting your source .caustic? (no obligation, I understand)
Ok....im just going to say it.... This is far-fetched but.....ummmm how about mapping waveform to different parts of the keyboard like samples on PCMSynth...... Gives a "multi-sample" feel for SubSynth and could do wonders for multiple custom waveforms...... Just a brainstorm
Ha Ha. The paint's not even dry on the new subsynth and there are a zillion feature requests. I like the bend control. Just a dash can give a sound a bit of bite. But it would be loads better centred. Now there's AM as well as FM, it would be handy to be able to switch Osc 2 keyboard tracking off.
Anyway. Not wishing to go too off topic, here's a late entry. Six subsynths and a heck of a lot of EQ..
As I read your description I prepare myself for a massive sound attack, well that's what I expected from 6 synths and no drums. Then I start the track and voila... This is brilliant... Very minimalistic with lots of space, a joy for the ears. I especially like the later part starting about 1:40. Well done
i was playing around a bit with caustic tonight and i ended up creating another little song that relies heavily on the subsynth so i figured i'd add it to the thread. it's all subsynth tracks + the trance drumkit
Thanks for the caustic files, the drums are really cool. I did something similar on my track 'cheesy home organ' to simulate the bad drum sound on those machines
Well it’s been more than 3 weeks since the last song was posted in this thread so I think it safe to say this challenge is closed. I want to thank everybody who participated and of course, special thanks to Rej for making this fantastic app and for the preview he posted in this thread.
There’s a lot of good tracks posted in this thread and I hope this will serve as inspiration for tracks to come. I would like to add a list of songs (not posted here) using the Subsynth just to show what it’s capable of. These are mostly my own tracks but there are some from Wardini and Mniip to, I know I’ve seen more on SoundCloud but I can’t remember where. If you got something you would like to add to the list just drop me a mail.
Probably a bit too late to be considered an entry but I'll post it here anyway. I used Ironhead:Spawn for the percussion and all the other sounds were created in the subsynth. I used one called 'stringpad' which I modified somewhat, can't remember whether it was a preset or a user upload. All other sounds I created myself.
It’s never too late to submit to this tread, all entries are welcome. Really good sounds you use in this one, I love those dark soft strings. Good work with this one
Doesn't really answer my question. How fast should the values change once the hold time is over? Instantly? smoothly over the duration of the hold? Ideally there'd be an extra knob for this but there isn't.
Sorry to hijack this thread btw..
maybe jblann can answer that, i dont know enough about the nuts and bolts of LFO programing to give an informed opinion, other than to say the last hardware synth i owned had a S&H LFO setting,...perhaps you could experiment to see what might sound the best...i just know the effect was pretty cool and had alot of uses...i had a Korg Wavestation...which had a pretty complex PCM wavetable/subtractive synthesis architecture.
Although I do not use the Subsynth so much, the new extensions sound interesting. You get a powerful synthesizer on one screen...
I would recommend to experiment a little bit with the layout of the new GUI elements, i.e. to optimize the connection line, the distance, and/or the knob size. (So, maybe, the Subsynth will get more stylish.)
A "random" LFO could be generated using a noise generator with a sampling. "Rate" could control the sampling interval (and hold of the sampled value) and "Depth" could control the maximum value.
Maybe, you could offer two random LFOs, one "square" like, which holds a value for a while, and one "triangle" like that glides between the values.
(But note: If the number of LFO inserts increases more and more from release to release, at some time you will need new selection methods in the GUI....)
I also do not know, how to use the "Bend" function. In another thread, I suggested to make it switchable in the sequencer using one of the tags (glide or accent) of the Bassline editor. Then someone could play normal notes and weird notes with the Subsynth. (But I would not be sad, if the whole feature was replaced by something completely different.)
Yes carl-alex, this will be in the next version
See this thread:
http://www.singlecellsoftware.com/node/1543
@jblann: The bend function is maybe not that useful in most cases but it can come in handy when you simulate voices and animal sounds. Try this one and you see what I mean.
http://singlecellsoftware.com/node/1613
However it would be cool if the knob was centred and CW turn would give bend up and CCW would give bend down.
Portamento would only work in monophonic mode and as I see it we have no use for it when we get bend and glide to the machine. But it’s a nice thought though and I’ve been thinking about it myself before Rej told us about the new features.
@danjdob: I never heard of any S&H based on saw, all the synths I’ve owned trough the years with S&H based it on square. The function picks a random number and holds it for an amount of time (hence the name). But I agreed that S&H would be nice to play with.
BTW, wouldn’t it be nice to use user-drawn waveforms for the LFO’s too. That could produce some really weird stuff.
@Rej: I don’t mind if you use this tread for announcements like this. As I see it this is the climax of this thread. I don’t think there will be more tracks posted anyway, but if I’m wrong I would be more than happy.
i was just saying the SH LFO modulates a saw wave or any basic occilator waveform ( like modulating volume or filter cutoff, you know like how the LFOs currantly do) lol. i was trying to say that anyway...i dont know how an S&H LFO is contructed..im sure you are correct...i was just saying that i think it might be usefull to have SH as an option along with reverse saw and the other LFO options.
Oh, my bad. I totally misunderstood you there, sometimes the written language plays tricks on us. It really hard to describe thoughts with just a few words. Anyway, I like your idea. I’ve made some really cool sounds in the past using S&H LFO. It sounds best if you are using more than one oscillator and apply the effect to only one of them, taking the level of that OSC down until its barley noticeable is really nice.
yeah thats exactly what i was trying to explain...you can get that sort of shimmering crackling background noise to a two occilator sound, aspecially if you put it on a bright sound such as a saw wave thats got a little dirt in it...then modulate it with an SH LFO, and like you said, bring the level down so that its just barely there underneath. add a nice reverb and some delay..lol
here's my entry. 4 subsynths + a 606 on the BB track.
I N T E R I M / 0 2 (the mixtape) / i02 ep soon
Just as I thought the challenge was over a new great track arrives. Nice song with a beautiful melody. I like the sound of the bass, reminds of a humming guitar amp when u use a badly screened cord. Thanks Gajoga for this nice entry.
Way to bring things back on track with an actual song!
Nice once gajoga. This is very hypnotic. At first I was a bit put off by the harsh sound but as the track progressed and the melody started to take over, I got mesmerized and here I am now listening to it for the second time in a row. Very cool. Any chance of posting your source .caustic? (no obligation, I understand)
Ok....im just going to say it.... This is far-fetched but.....ummmm how about mapping waveform to different parts of the keyboard like samples on PCMSynth...... Gives a "multi-sample" feel for SubSynth and could do wonders for multiple custom waveforms...... Just a brainstorm
thanks. here's the caustic file: http://db.tt/IEFQzLmY
I N T E R I M / 0 2 (the mixtape) / i02 ep soon
Ha Ha. The paint's not even dry on the new subsynth and there are a zillion feature requests. I like the bend control. Just a dash can give a sound a bit of bite. But it would be loads better centred. Now there's AM as well as FM, it would be handy to be able to switch Osc 2 keyboard tracking off.
Anyway. Not wishing to go too off topic, here's a late entry. Six subsynths and a heck of a lot of EQ..
I thinked out of the box a bit.
http://m.soundcloud.com/metatronic555
As I read your description I prepare myself for a massive sound attack, well that's what I expected from 6 synths and no drums. Then I start the track and voila... This is brilliant... Very minimalistic with lots of space, a joy for the ears. I especially like the later part starting about 1:40. Well done

Oh, I see this is the first track you publish. Way of a start there, hope to hear more from you
i was playing around a bit with caustic tonight and i ended up creating another little song that relies heavily on the subsynth so i figured i'd add it to the thread. it's all subsynth tracks + the trance drumkit
also, paulovksi, i am loving your track!
I N T E R I M / 0 2 (the mixtape) / i02 ep soon
Pretty industrial in feel, especially with the harsh snares on the off beat. Shades of early Daft Punk too :)
Nicely done, great build in the 2nd half.
https://soundcloud.com/james-muir
https://www.facebook.com/james.muir.77
Great use of LFO's, you actually play your sounds with LFO. Nice move, got to test that
I like the warmth of the tones in this track, well done!
Good stuff! We've had the whole spectrum submitted for this challenge!
Excellent crisp drums and synths!
I'd go with hypnotic, thumbs up!
Crazy sound but very catchy!
Thanks for the positive feedback guys. Here's the file.
http://db.tt/RzUlKMcH
Bear in mind that each Synth has a very limited, useful chromatic range.
Here's some more subsynth fun. An analogue drum machine. Feel free to tweak, export, rewrite, whatever.
http://db.tt/nSsckQ04
http://m.soundcloud.com/metatronic555
That's really cool Paulovski!
Thanks for the caustic files, the drums are really cool. I did something similar on my track 'cheesy home organ' to simulate the bad drum sound on those machines
i've actually had "da funk" stuck in my head for a few days now so that makes sense. thanks for the positive feedback though
I N T E R I M / 0 2 (the mixtape) / i02 ep soon
Cool subsynth work, love this one!
Well it’s been more than 3 weeks since the last song was posted in this thread so I think it safe to say this challenge is closed. I want to thank everybody who participated and of course, special thanks to Rej for making this fantastic app and for the preview he posted in this thread.
There’s a lot of good tracks posted in this thread and I hope this will serve as inspiration for tracks to come. I would like to add a list of songs (not posted here) using the Subsynth just to show what it’s capable of. These are mostly my own tracks but there are some from Wardini and Mniip to, I know I’ve seen more on SoundCloud but I can’t remember where. If you got something you would like to add to the list just drop me a mail.
Hi,
Probably a bit too late to be considered an entry but I'll post it here anyway. I used Ironhead:Spawn for the percussion and all the other sounds were created in the subsynth. I used one called 'stringpad' which I modified somewhat, can't remember whether it was a preset or a user upload. All other sounds I created myself.
Andrulian
http://www.andrulianblog.wordpress.com
www.soundcloud.com/andrulian
Twitter: @andrulianblog
It’s never too late to submit to this tread, all entries are welcome. Really good sounds you use in this one, I love those dark soft strings. Good work with this one
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