Caustic Song file (optional):
Don't know if this is interesting enough to warrant being called a tip or trick, but I've been getting a lot of use out of it.
Basically, by routing a signal into a bunch of differently timed delays, and using crossfaders to switch between them randomly, you can approach something that sounds like a granular delay. Not exactly Argotlunar, but it does what I use Argotlunar to do, which is to, like, smear a sound forward in time in a unique way.
The chain is
Input -> Delay -> XFade in
Rnd LFO -> Saturator -> (Lag Proc) -> XFade Fade
The bottom two XFades feed into the top one.
Granulr 1 is modified to use two inputs.
It sounds better with the LFOs at different speeds.
It sounds best with multiple instances chained.