I used to use a technique when recording acoustic bass drum where I would set up a compressor with a tone generator on one side of the gate and the mic'ed drum on the trigger. Instead of clamping, the trigger would open the gate to allow the tone through.
The compressor in caustic seems to only clamp/duck. It's there a way to set up a reversed gate in caustic? I've had a little luck using the modular machine in but it's dirty.
What type of sound are you trying to achieve here? Im a bit confused here.....
If you're using a dummy machine to drive the side chain, you could write the trigger notes where you want the gate shut instead. It works fine, but can be a bit fiddly to set up. Having said that, I'm getting good results with a Modsynth input module and controlling the output with an envelope generator.
A side chained noise gate, the reverse of a compressor - the side chain note trigger opens the gate instead of ducking the sound. Ideal for trance gate type 'stutter' sounds.
that's a really great idea...low threshold, fast release, fast attack and high ratio?
but a noise gate with side chain would be even better
Yep. They're the settings. And play with the trigger level. The way I see it, you either trigger a gate open or closed. Unless you want to hear the trigger signal, it doesn't make that much difference.
yup, so a dummy machine is cool, I mean who uses 14 machines anyway I max out at about 10, and as little as 5 quite often
James, you got it. Its for stuttering and also for putting emphasis on bass drums or what ever you have trained to open the gate. paulovski, I did think of this but it too plotting. I'd have to create a negative note pattern. If you could just flip the side chain to "open" instead of "clamp" you could be more spontaneous with its use.
1. Make a beatbox, use a simple rock beat for now. Use a tight punchy drum voice.
2. Modular with one wave generator, turn all the way to square and octave to -3. Run a patch from the wave gen out to main out, that's it, no other patches for now. Put the modular machine on mute. Place a Compressor in the modular FX leave the knobs where they are, set the side chain to the beatbox..
3. Create a machine to generate your stutter sound, like a Pad synth. Set a pattern to play 1 chord whole note. Place a compressor in its FX slot, leave the knobs where they are, set the side chain to the modular.
volia a noise gate!
Well indeed. But then the Modsynth's doing it for me the other way round.
Edit: that was a reply to your previous post.
*headexplodes* caustic is a beast, and becoming more beastly still, thanks to our gracious develobenefactor, and of course the wealth of knowledge, creativity, and problem solving ability openly shared in this glorious little corner of teh interwebz
Here is an example setup.
Caustic Song file (optional):
We might have 32 and 64 quantize on automation at some point and you should be able to gate and stutter from automating the main volume too
But then you are back to hand doing the work. This way is dynamic.
The advantages of doing it by hand are you only have to use one machine and you can change the length that the volumes up are, I, like to use 16ths 8ths and other note lengths,is this possible the way you are suggesting?
you can crank the gate down pretty tight but you have to leave some kind of envelope or it gets crackling. Mess around with it. I have a lot today and I used 16ths on the drums. It seems to translate very well. This way you can throw the effect on quickly and it will just automatically bounce along with the track. It would still be nice to just flip a gate switch on the compressor.
Yup, a Gate Insert FX seems like a very sensible addition, whether or not you can get the same effect using the Modular. The simple saving of one machine slot would be a compelling argument, and the high CPU requirements of an unnecessary Modular too.
Automation is great but fiddly - for instance if you wanted the Gate to change pseudo dynamically every time the drums start playing a different pattern.
Almost everything in Caustic has a solid workround but there are cases when a dedicated solution make sense too.
<3 u guys.
¿que onda, pachuco?
This little modular trick could be a big step down the dubstep sound creation path. Use it to create sounds, export them to waves, load up the PCM synth, add some effects and automation. Maybe like a mini Massive on the go?
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Bookmarking to study further! *Thrilled* !! :)
I dowloaded the open gate file (which is very cool, btw. :)), and I wonder if I understood what´s going on: The sound is routed from the padsynth into the modular synth, and the mod.synth is muted in order to only take advantage of the effects, but not make it´s own sound? Because, when it´s unmuted, there´s a low, growling sound we don´t want. Did I think right?
(For those who don´t know me yet, I´m new to technical stuff, bear with me.) :)
Have a fun weekend, everyone. You´re great!
I think there is another way to do it, and it will yield some very interesting results..... Let me try and test it out first, and I'll check back later with a SongFile to share...
This is a great discussion, really looking forward to seeing what Jason produces.
I've used volume automation and reverse samples to get these sort of effects and have been trying recently to use the mod synth input in this sort of way without too much success to be honest.
Will have a proper play around later, have a song I'm working on and this type of effect is just what it needs.
Thanks for sharing this idea and everyone adding on.
the point is to use one machine in between two others to reverse the side chain so that channel 1 and 3 open and close in unison - it's a diy noise gate.
So when the bass drum hits in machine 1 it opens the gate in machine 3 (using insert FX compressors and machine 2 side chained to machine 1 and then machine 3 side chained to machine 2). The gate gets inverted between machine 1 and 3 so 1 and 3 synchronise.
Very cool and more dynamic than the other, admittedly cool work arounds suggested recently...